Queen's Domain has no map, so the most common question is simply "where now?". This page gives the order of the areas and what unlocks each one. The route up to Poenir and Duenir is confirmed by two separate Steam walkthroughs (SquidRadio's Part One and Digitol's 100% guide); from the Ancient World onward we follow Digitol's guide and say so.
Spoilers for area and boss names follow.
What order should you explore the areas in?
| # | Area | What you leave with | Guide |
|---|---|---|---|
| 1 | Isle of Neasied | Starting weapons, Holy Sword Endu, Azure Torch, first Wind Gems | Beginner guide |
| 2 | Obmuer Temple | Trident, Wind Gem #3, Dagoom defeated | Obmuer Temple |
| 3 | Tower of Knowledge | Storm Gem, Acid Vial from the Necronomicon | Tower of Knowledge |
| 4 | Deimpo Mausoleum | Wind Gem #4, Mask of Second Sight, Poenir & Duenir defeated | Deimpo Mausoleum |
| 5 | Ancient World | 10 Data Modules for Ossi, the way to the castle | Ancient World |
| 6 | Siraatsu Castle | First ending | Endings |
How do you open the Tower of Knowledge?
The Tower door stays shut until you light three beacon fires. Take the Azure Torch from the glowing gargoyle near the Tower approach, then hit each beacon's gargoyle with its blue flame. Both walkthroughs agree that one beacon is the tower near Obmuer Temple, lit after you beat Dagoom, and the other two are on the Isle of Neasied. They differ on timing: Digitol lights one island beacon before entering Obmuer Temple, while SquidRadio lights both island beacons afterwards. SquidRadio reaches the last one by dashing along the stone towers near the cemetery.
So the safe order is: Endu and the Torch on the island, then Obmuer Temple (which also gives Wind Gem #3), then back to the island to finish the beacons.
Where do you go after the Tower of Knowledge?
Beat the Necronomicon in the Forbidden Archives for the Acid Vial. Digitol's guide explains that you coat ordinary Throwing Daggers with it and throw them at the fleshy, face-like growth near Bodine (reached by the elevator below the Storm Gem); that opens the way to Deimpo and the Mausoleum.
SquidRadio adds a useful detour before the Mausoleum: the Mausoleum's roof holds the Noble Sentinel mini-boss, which drops the Teal Seal Breaker you need later.
Where do you go after the Mausoleum?
Inside the Mausoleum you collect Wind Gem #4 and the Mask of Second Sight, then find six Puwema seals that are only visible while you wear the Mask. With all six active, the sealed crypt opens on Poenir and Duenir. SquidRadio calls this point "a third of the way through the game".
According to Digitol, the path past them leads to King Gius Abraon and down into the Ancient World. There you collect 10 Data Modules for Ossi, use the seal breakers, and defeat the Ancient Besom Cutter and Lord Saijha, which opens Siraatsu Castle.
What happens after the first ending?
Reaching Queen Siraatsu gives the first ending. Players report this takes about 20 hours: Reddit user Optimal_Gate_8721 reached it after 20 hours, and RPG Site's review gives "20 or so" hours for the first ending.
The first ending sends you back to the island for a long return trip. Digitol lists it as: the Wodaso Lens, the Record of Sin, Verdant Hollow and the Rotting Cavern, the Petrified Garden, the three Jigeki key pieces, the eight Sipeha seals, and the final visit to Temple Puwema. These unlock the other endings; see Endings and Keys.
What do you need before the final area?
Digitol's checklist before the last ending choices:
- All four god lenses (Wodaso, Jigeki, Puwema, Sipeha) for the Mask of Second Sight
- All eight Sipeha seals
- Five Wind Gems and the Storm Gem
- Holy Sword Endu evolved, if you want the Akunra ending
- For Ending 4: the Petrified Garden ritual and all 69 Silver Skulls
Make a manual save right before Queen Siraatsu's choice and keep it. Digitol's advice is to reload that save for each ending instead of starting new runs.
Any tips for getting unstuck?
- If a ledge looks out of reach, it usually needs another Wind Gem dash. Mark it and come back.
- Walls that look odd often hide a door: press the interact key on them. Later, the Mask of Second Sight shows hidden seals and passages.
- Save at every Crystal Monument. There are no checkpoints.